Gaming - Development Hell
I suspect most people I know in the RPG business, either as writers or hobbyists, have the same problem I do: More ideas than time, and more time than productive writing time. As an example, I'm writing this in the hopes that it'll kickstart the process for Torg writing. In my case, it's paired up with an increasing sense that story matters a lot more than statistics, which means that writing statistics becomes a chore, so once the story's all written, then the last 10% of the work feels like it takes 90% of the motivation. There are, of course, ways out of that particular bind - I wind up doing a lot of copy-paste and adaptation, rather than a deep dive - but it's a thing I've noticed. For instance, the Savage Star Wars ruleset I worked up, which I've had several opportunities to play and works just fine, for any scene, setting the scene and then writing up the mechanics, despite the scene being about 75% of the word count, the mechanics too...